CASE STUDY

Dashboard

A playable web build of the minimalist two-board puzzle prototype.

MODULE 01

Demo

Play Demo

MODULE 02

Core Structure

Two-Board Switching

The player reads two linked spaces and decides when switching boards creates a safer or more efficient route.

Auto-Movement Pressure

The piece keeps moving, so timing and path planning matter more than constant direct control.

Hazard Readability

Enemies and obstacles are arranged to make the cost of each movement decision immediately legible.

MODULE 03

Design Focus

Urgency Through Limited Input

The design explores how a small input set can still create pressure when movement continues and mistakes carry spatial consequences.

Positioning as Decision Layer

The main challenge is not execution speed alone, but choosing the right board and route before the system pushes the player forward.

Rule Clarity

Because the interaction is simple, the project depends on clear hazards, readable timing, and immediate understanding of what each switch changes.

MODULE 04

Reflection

More Puzzle Variation

The current prototype establishes the switching idea clearly, but more level patterns would help reveal a broader range of tactical situations.

Teaching Through Layout

This project highlighted how strongly layout itself can teach mechanics. Better sequencing could make the learning curve smoother without adding more explicit instruction.