Because the original file size is too large, this demo is linked directly to its itch.io page.
Play DemoMODULE 01
Demo
MODULE 02
Core Loop
The player builds charge by shaking the dice cup.
When the charge reaches full, the cup bursts open and transitions into bullet time.
During bullet time, the player can reduce Focus, which also shortens bullet time, to randomly adjust the number of dice.
MODULE 03
Design Focus
Readability First
I focused on making each state change easy to read, so the player can tell what is happening before deciding what to do.
Sensory Payoff
The project explored how sound, music, impact timing, and visual effects can make a short action loop feel satisfying.
Short-Loop Pacing
The design goal was to keep the loop compact while still creating a clear rhythm of setup, intervention, and payoff.
MODULE 04
Reflection
Charge Outcome Variation
One next step is to test whether different charge results could lead to different burst effects, instead of locking every burst behind a full charge requirement.
Camera Presentation
The current camera presentation is still somewhat rough. Further polish here could significantly improve the overall feel of the game.