CASE STUDY

The Lost Exorcist

Detailed design analysis page for a top-down CRPG + Roguelike project. This page is structured first so content can be added section by section later.

PAGE STRUCTURE

Analysis Modules

01. Overall Game Description
02. Resource Loop System
03. Tarot Skill System
04. Future Direction

MODULE 01

Overall Game Description

Overview
Core Concept

The Lost Exorcist

CRPG-style roguelike tactics game

CRPG
  • Character build planning
  • Attribute growth
  • Tactical decisions
Roguelike
  • Randomness
  • Resource management
  • Run variety
  • Shorter run length
Combat Layer
  • Turn-based flow
  • Agility-based initiative
  • Move, attack, skill, positioning
Build Layer
  • Faith
  • Strength
  • Agility
  • Wisdom
Dice Coupling
  • Attribute points feed into dice value construction
  • Lower build-learning cost
World Switching
  • Surface world for exploration rewards
  • Underworld for combat rewards
  • Hidden passages
Reference Points
Combat

Baldur's Gate 3

Camera / Art

Stardew Valley

Roguelike Mode

Soul Knight / Slay the Spire 2

MODULE 02

Combat System Flow

Turn Loop
Combat Triggered
Start of Round
Turn Order by Agility
Preparation Phase
Attribute Dice

Roll attribute dice

Normal Action Die

One guaranteed base gain per round

Round Energy = Attribute Value + Dice Result

Attribute value is a guaranteed base of the attribute energy system.

Action Phase
Normal Action
Agility Energy

Converts into movement range

Other Attribute Energy

Charges tarot cards and skills

Resolve
Next Round

MODULE 03

Tarot Skill System

Tarot Skill System Overview
4 Skill Slots

Tarot cards function as active skill slots rather than a separate deck layer.

3 Skills Per Faction

Each faction contributes a compact package of three tarot skills with a shared identity.

Faction Activation Rule

A faction effect only activates when all skills from that faction have been selected.

Build Tradeoff

Players choose between stable faction synergy and freer but riskier neutral-oriented builds.

System Tension

The player is always choosing between synergy consistency and modular adaptability.

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MODULE 04

Growth & Iteration Wrap-up

Growth

Character Attribute Growth

Core attributes keep scaling over time, raising both build depth and the value generated by combat dice.

Dice Growth

Dice can grow through more faces and higher face-value caps, expanding both ceiling and consistency.

Tarot Skill Upgrades

Tarot cards evolve as the core skill layer, improving output, cycle speed, and faction synergy.

Iteration

Relic System

Relics can be earned from defeated enemies, merchants, and exploration rewards. General relics and tarot-specific relics both add combat variation and smooth out skill rotation flow.