Because the original file size is too large, this demo is linked directly to its itch.io page.
Play DemoMODULE 01
Demo
MODULE 02
Resource Loop System Diagram
MODULE 03
Process Pushing System Diagram
MODULE 04
Reflection
Breath Resource Depth
Breath, as the action-point style resource, does not participate enough in the current version of the game. In future iterations, more cards can be built around Breath to make it a more central decision driver.
Time Pressure as Resource
Since the game is built around real-time decision-making, a countdown can be added so time itself becomes a resource. That would enrich the play space while making each choice carry its own pressure.